Novel Excerpts Compilation and More!

Happy Magical Girl Monday!

I’ve been a bit busy with classes, but as I promised on the previous Magical Girl Monday, under the read more I’ve created a compilation of excerpts that were prompted by Tumblr users. (And my ask box is still open, so if you want you can send in more prompts!)

Before we get into that, though, there’s a few things I want to go over!

First, here’s a link to a Trello board that I made so you can follow along with my progress on the light novel! I will update it whenever I make major progress. At the moment, it’s organized so each list represents a chapter, and each list has one card that has the chapter’s current word count out of my goal (8000 words). However, I might change the way it’s organized if I think of a better way.

The 8000 words per chapter isn’t a hard goal—I want to get close to it so the chapters are roughly the same length, but I’m fine with it being a little under or a little over. For example, chapters one and four are very close to 8000, but aside from a little editing, I consider them to be pretty much done since they hit all the points I need them to.

Once the story is written and edited, I’m going to design the cover and maybe a few single page illustrations, work on the interior formatting, and sell the final product in eBook formats on Itch.

What about the game itself?

The game is currently on the back burner until the first novel is finished, since most of the cutscenes will come from the novel. Doing this will improve my workflow, since I’ll have a collection of chapters to use as reference for the game instead of working on them side-by-side.

However, I’m highly tempted to switch over to a version of RPG Maker for the main game, most likely MZ. Creating cutscenes from scratch in GameMaker Studio is very frustrating. I downloaded the trial for RPG Maker MZ (RMMZ), and while I wasn’t able to utilize it every day that I had access to the trial, there was a big difference in the workflow when it comes to creating cutscenes—really wish that I had used a version of it from the start, especially for my Capstone.

One major difference may be the battles—I know I’ve said before that the current iteration of the battle system will be the last one, with no more changes, BUT this was when I was coding the entire thing from the ground up.

The built in system in RMMZ is very similar to what I currently have in GMS, but the issue that I’m seeing is I wouldn’t be able to use my current sprites without a lot of JavaScript behind the scenes. I’m familiar with JavaScript, but a little rusty when it comes to creating my own stuff. That being said, I feel like my focus with TMGiP has been with the story more than the battle system, so I feel that as long as the story branches properly and the cutscenes work, I’ll be happy with the outcome.

Thank you for following the stories’/games’ development! If you like what you see, reblog, comment, and share with your friends and anyone else who you think needs some magical girl positivity in their lives!

You can find all links on the PROXYFLANS Linktree! (Until all the download keys are taken, I won’t make The Magical Girl in PROXY a public download.)

Thank you all, and I hope you have a flantastic day! 🍮

🍮PROXYFLANS🍮

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