Happy Magical Girl Monday!
I mentioned in the previous Monday that the code should be done by the end of the year. And it pretty much is! While I still have to do full versions of cutscenes (instead of the snippets I’ve been doing to make sure room transitions work), all the background code that makes the game work should be in place by now, unless I run into something major.
The save system still needs a little bit of tweaking, but that’ll be easier to fix once the cutscenes are all in order.
Anyway, I’ve written out a timeline for finishing the game’s art in the coming month. The four pictures above are a preview of what I’ve been working on! The first two are my process in Pyxel Edit, and the latter two are the tile sets actually implemented. When you enter or exit the school building, the wall fades in and out! I decided to do this to make a certain cutscene easier. (If you read the light novel sample, you’ll know which one!)
(Speaking of which, this month I received some requests to view the light novel sample, so I’ve made the link public again. Please fill out the form at the end!)
Timeline:
- January 1 – 7
- School Location Sprites
- NPCs (minor classmates & teacher)
- Polish cutscenes, using placeholder sprites for characters without sprites
- January 8 – 14
- Battle Sprites
- Player (CPB, Plants, Mascot)
- Villains (Deadly Omen, Water Droplets)
- Battle GUI
- Battle Sprites
- January 15 – 21
- CG art (may start this earlier, depending on completion of other sprites)
- New, easier to read font
- January 22 – 28
- Character RPG sprites
- Manami, Hotaru, Tsubasa, Miku, Wakana, Tomoko
- Kenji
- Character RPG sprites
- January 29 – February 4
- Tweak anything I’m still not happy with
In the previous Magical Girl Monday post, I said my goal was to get the art done by my birthday. My birthday is February 6, so in addition to that last week above that’s dedicated to tweaking, I’m giving myself some wiggle room on that end. (Along with these last few days of the year that I’m using as a head start.)
Thank you for following the stories’/games’ development! If you like what you see, please like, reblog, comment, and share with your friends! Feedback is my greatest motivator!